> 750 XP total to all players, excellent role play by all
-The party had recently defeated the Prophetess of Elemental Air, Aerisi, and her cult of Howling Winds.
-After returning to the town of Red Larch, the party paid a visit to the Swinging Sword Inn. Within, they found Sir Roland and his men-at-arms recuperating from their captivity. A messenger has been sent along the King’s Road to warn the Arcadian Empire of this new threat, but it will take many weeks before help can arrive.
Hendrik, the dwarven scholar rescued from the air cult dungeons, was also there. He shared his knowledge with the party:
-The ancient dwarven kingdom of Belsimer once ruled these lands. It was prosperous, until it began a devastating conflict with a Drow kingdom from the under dark below, that destroyed both nations.
-There are three other cults remaining, Fire, Earth, and Water.
-The monks of the Earth Father monastery are revealed to be the Earth cultists that participated in the attack on the delegation from the city of Yarter.
The party purchased new equipment in town, notably new armor and weapons. The Orc barbarian, Dormir, ordered 2 sets of manacles with 2 iron locks, to what purpose is unknown.
Petyr the halfling successfully crafted 3 doses of poison from the Blood Roses found earlier. Each will paralyze a target for 1 minute if they fail a DC CON test of 16.
The poison must be delivered to the blood stream in order to have any effect.
The two healing mushrooms have been crafted into a potent healing potion > 3D6+2
The six red mushrooms are commonly known as “Red Caps” from their bright color. Uncommonly known is that they can become a dangerous hallucinogenic when combined with the purple mushrooms found in the under dark . The combined ingredients must be eaten and absorbed into the body in order for the effects to occur.
DC CON 18 – Ingested – one test every hour for the next 4 hours after digestion. Should the target fail, he will act wildly and incoherently due to vivid hallucinations. Victims have been known to commit bizarre acts such as running off rooftops in attempts to fly, lash out at anyone nearby in extreme paranoia, and other odd behaviors.
The party paid another visit to the monks of the Earth Father. Maintaining a guise of ignorance to their true nature, the party celebrated with Brother Qarbo on the recent victory over the air cultists.
Seeing further use of the party, Qarbo asked if they could remove the troublesome, “river pirates” plaguing the area from the nearby keep of Rivergard.
The party played along and took this opportunity to strike at the potential threat, travelling to the keep.
With careful scouting, the party secretly infiltrated the keep, and set fire to the docked ship within the docks. The river pirates are rushing to put out the fire and save their ship, whilst the party has armed and prepared themselves for the coming conflict….